Kwoji Totem
Perched above the void, pelt the others with paper balls and crouch to dodge. Last one standing wins.
The last one standing on their pole wins.
Each player stands on a pole, and the whole table faces off in the same arena. You throw paper balls at the others and crouch to dodge the ones coming at you. Every hit knocks you off balance; the last one standing wins. The host can add bots when the table is small.
Players: 2–30 players. Length: < 3 min 30.
A game fits in a coffee break. Everyone plays on their own screen, in the office or remotely, and colleagues can watch from the stands. With clubs, Kwoji Totem can also be played as a challenge, one side against the other.
Knock your colleagues down with paper balls. Hold on to your pole.
A short, snappy arena, played every colleague for themselves or as a club challenge, one side against the other.
Rounds are short and lively: you aim at the colleague who just knocked you off, and rematches follow one after another. In a club challenge, everyone plays for their side.
Perched above the void, pelt the others with paper balls and crouch to dodge. Last one standing wins.
These three demos are solo, against the computer. With your colleagues, everything changes: they are the ones you are trying to corner, and the ones still talking about the round that afternoon.
No. Kwoji Totem runs in the browser, on a computer or a phone. Colleagues join the game from a link or a QR code.
Players: 2–30 players. Typical length: < 3 min 30.
Kwoji Totem comes with the Standard plan, along with all 18 games in the catalogue. The full 30-day trial starts from the admin area, no credit card required.
Yes. With clubs, available on paid plans, Kwoji Totem is played as a challenge between two sides. Otherwise, it's every player for themselves.
In the lobby, before the game, a practice stage lets you try throwing and dodging. Nothing counts there.
Create your space, invite your colleagues, start the first match. Two minutes is all it takes.